
The easiest way to install this mod is from the Steam Workshop. This mod and its source code is licensed under the MIT license.

Frequently asked questions, developer information and other information can be found on the GitHub wiki for this mod.įeel free to join the development Discord server here. Instructions to download and install the latest build of the mod can be seen below. This mod aims to provide a simple client-server experience where users can play and build together in a single game.

If you start watching from the beginning you'll see how simple the core building concepts are, such as elevated roads and ploppable surfaces, ploppable surfaces and props with pedestrian paths upgraded to invisible ones, hiding cliffs with buildings and lining them up with roads and paths that bring the terrain snug to the building edge you want, etc.CSM is an in-development multiplayer mod for Cities: Skylines. He actually says its through starting this city that he learns Procedural Objects and what he can do with it - and said many times he doesn't know how something will look and sometimes he re-dos a place because it didn't turn out satisfactorily. I started watching with episode 25 of Aurelia and am now watching from the beginning. Watching Akruas made me totally change from "I don't think I could ever be a detailer for the futuristic concepts I want" to "I see how I could do that. My impression is he's like me: crearivity is experimenting and then doing our best to make that experiment work.

Have suggestions for the sidebar / topbar? Mail the mods!Ī lot of people think when some of us really creative types do such things its because of such foresight, visualizing the concept & pre-planning, etc., but while it's true for some, I don't think Akruas is like that. Monthly Megathread for FAQs, Guides, and Common Issues.

